September 20, 2012 at 11:31

Totem Games Interview - The making of Space Off

Space off launched last week to a great response. We took some time out to have a chat with Matt Cavanagh, of Totem Games to find out all about it.

Tell us all about Totem

Totem Games Ltd is a small, independent developer of games for hand-held devices, based in Chester, UK. The company consists of myself and my wife Jill.


What’s your favourite game?

I play a lot of games however I love my FPS games – Doom / Quake / Counterstrike / L4D.. I also play a lot of RTS, mainly StarCraft these days.

When and what made you decide you wanted to be a developer?

I've wanted to make video games since I was very young.  My first experience of creating games was writing them in basic on my ZX81 and my passion just grew from there.  Previous to setting up Totem I worked for 12 years at Bizarre Creations.

What do you feel are some of the defining elements of developing for mobile?

Mobile games should be simple, quick fixes, games you can play on the bus, in the pub, any time you have a spare few minutes to kill.


We love the art for Space Off did you do much research on the look of real planatery systems or was it mostly just from your imaginations?

It's entirely from my imagination.

What were your major influences on Space Off?

For SpaceOff I drew my inspiration from classic arcade games such as space invaders, arkanoid and asteroids as well as table-top classics such as air hockey and crossfire.




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